The Joker

The Joker is a playable guest DLC character in ''Gore Galore. ''He is a human supervillain known for his appearance in the DC Universe in both comics and media. He is most famously known as the arch-nemesis of Batman, is arguably DC's most well-known antagonist, and is widely regarded as one of the greatest fictional characters ever created.

Basics

 * Punch Line: Left punch.
 * Card Trick: Forward left punch.
 * Surprise Pow: Down left punch.
 * Crowbar BAM!: Right punch.
 * Tuned Up: Forward right punch.
 * Jaw Breaker: Down right punch.
 * Silly Sidestep: Left kick.
 * Curb Stomp: Forward left kick.
 * Crazed Clown: Down left kick.
 * Joker Poker: Right kick.
 * Happy Dappy: Forward right kick.
 * Spinning Humor: Down right kick.
 * Straight KAPOW: Jump left punch.
 * Flying Grayson: Jump right punch.
 * Funny Footsie: Jump any kick.
 * Crowbar Slam: Hop any punch.
 * Knee Slapper: Hop any kick.
 * Face Slash: Wakeup any punch.
 * Hinge Kick: Wakeup any kick.
 * Wakeup Forward Roll:
 * Wakeup Backward Roll:
 * Air Escape: 

Combos

 * Ace of Knaves: Left punch, left punch, right punch.
 * Mad Man: Left punch, left punch, left kick.
 * Clown Prince of Crime: Backward left kick, right kick.
 * Arkham Asylum: Forward right punch, left punch, right punch.
 * Last Laugh: Forward left punch, right kick, left kick.
 * HA HA HA!: Left kick, left kick.
 * Joke's On You: Left kick, right punch, left kick.
 * Mad Love: Forward left punch, left kick, left punch.
 * Punch Line: Forward left punch, right punch.
 * Die Laughing: Backward right kick, left kick, right punch.
 * Gotham's Most Wanted: Right punch, left punch, right punch/left punch.
 * Joker's Wild: Forward right punch, downward left punch.

Special Moves

 * Batsy Poo: The Joker takes out a Batman doll and fires a shot from its mouth. The attack can be delayed, as the Joker holds a conversation with the doll.
 * Batsy Poo Cancel: A "BANG!" flag comes out of the doll's mouth instead and the Joker throws the doll on the ground.
 * BANG!: The Joker instead fires a bottle rocket from the doll's mouth that travels in a sine pattern, and makes the opponent fly up into the air.
 * Card Trick: The Joker grabs the opponent and throws several playing cards into them lined with steel.
 * Pick A Card: The Joker throws more cards at the opponent and when they collapse, he stomps on their crotch for additional damage.
 * Birdboy Beatdown: The Joker uses his crowbar to strike the opponent three times, with the third blow knocking them away.
 * Birdboy's Demise: The Joker's third blow instead launches the opponent into the air for a juggle.
 * Chattering Teeth: The Joker tosses a single set of chattering teeth that turns into a large clump of them that explode on contact with the opponent, launching them skywards.
 * Joke Teeth: The teeth explode mid-air.
 * Laughing Gas Trick: The Joker is enveloped in a cloud of green smoke. He can follow up with several attacks. involving his laughing gas canister.
 * Surprise Gas Bash: The Joker spins around with his laughing gas canister in hand, exploding and knocking the opponent away.
 * Surprise Gas Roll: The Joker kicks a laughing roll gas canister to roll towards the opponent.
 * Surprise Gas Toss: The Joker throws a laughing gas canister at his opponent.
 * Surprise Cancel: The Joker simply exits the stance.
 * The Funnyman: The Joker laughs as he dances in a circle, increasing his own damage output by 25%. He can stack this three times.
 * Put It There, Pal!: The Joker raises his hand with his electric joy buzzer as a counter and if the opponent attacks him, he will grab their hand and electrocute them.
 * What A Shocker: The Joker uses both of his hands to electrocute the opponent more and blasts them away.

Throws

 * Forward Throw: The Joker grabs his opponent and he pulls an extend-o-boxing glove to punch the opponent in the stomach, bringing them down to their knees, he then punches them twice more with the boxing glove and sends them away.
 * Backward Throw: The Joker grabs his opponent and he hooks them with his crowbar, switches sides with them and sprays a stream of acid in their face from the toy flower on his jacket.

Gruesome Move

 * Why So Serious: The Joker initiates the Gruesome Move by starting to wind up his Jack N' the Box and it can be both delayed and cancelled. If the opponent is caught, the Joker brings out his knife and stabs the opponent's back repeatedly to shatter their spine. He then brings out another knife and uses both to slash both of the opponent's cheeks, shattering both of their facial skull cheeks in a smile-like shape. The opponent falls face-first and then as they turn around to face their attacker, the Joker is seen smiling with a bazooka and waves before pulling the trigger, causing blood to splatter all over the screen and it shatters all the bones in the opponent's body. The Joker launches himself away from the opponent because of the explosion.

Finishers

 * The Killing Joke: The Joker takes out a gun and shoots it, but instead of a bullet, some confetti and the word "BANG!" on it pop out of the barrel. He starts to laugh before pulling the trigger again which launches the flag into the opponent's chest which impales them. Joker's Smylex laughing gas then emits out of the flag which causes the opponent to uncontrollably laugh to death, even clawing at their own neck, before dying with a large, unnerving Joker-like bloody grin on their face.
 * Death in the Family: The Joker takes out three playing cards from his sleeve and throws them at the opponent's body, including both of their legs. This brings the opponent down to their knees which allows the Joker to spray acid from his lapel flower onto their face, gruesomely burning away the flesh and melting it down to the skull. The Joker then proceeds to get out his crowbar and swings it at the opponent's head, bashing it away.
 * Happy Deathday: The Joker hands the opponent a birthday cake which causes a sign with the word "Happy Birthday (Opponent name)" in balloon letters and confetti appears out of nowhere and their opponent looks at the cake, revealing a fuse instead of a candle. The cake explodes and blows off their forearms while knocking them to the ground in pain. The Joker then whistles for his hungry laughing hyenas, Bud and Lou, to attack the opponent for their "snack time". The hyenas rip off the opponent's left leg and then proceed to tear them apart while the Joker watches in glee as his pets have their dinner. It ends with the hyenas mauling the opponent's face until they died.
 * Pale Moonlight: The Joker pulls out a pen and stabs it into the opponent's throat violently before lodging it into their forehead. When the opponent collapses in pain, the Joker stops them by grabbing their hand and dances with them before activating the joy buzzer and shocking them to the point of a burning skeleton. The Joker laughs as he rips off the opponent's arm.
 * The Man Who Laughs: The Joker breaks one of the opponent's legs with his crowbar, then proceeds to violently beat them with the crowbar which breaks their bones and tears their body apart. The Joker then brings out both of his knives and carves a smile into the opponent's face from the mouth. The Joker then finishes his act by bringing down his crowbar hard on the opponent's face, completely crushing it.
 * Send in the Clowns: The Joker sadistically approaches the opponent and uses his extend-o-boxing glove to punch them in the face, knocking them unconscious. The opponent is then kidnapped and tied up to an electric chair surrounded by the Joker, Harley Quinn and several goons in clown masks. The thugs proceed to stab at and beat the opponent to torture them before Harley hits them in the crotch with her mallet before slapping them across the face. The Joker then proceeds to activate the chair with a lever which slowly electrocutes the opponent to death, causing their eyes to pop out of their sockets and dynamite is revealed to be underneath their seat which detonates; causing the opponent to explode into a large amount of blood, bones and organs.