Shugo Kyodai

Shugo-Kyodai are a team of four playable characters that can be switched mid-game. They are four Asian adoptive brothers that were adopted and handpicked by an ancient order to safeguard the world, being trained extensively in hand-to-hand and armed combat and each is imbued with a powerful elemental power: Yu Kuang has Earth, Raijin Uzume has Fire, Shin Apichart has Air and Durga Nath has Water.

Special Moves

 * Boulder Bash: Yu telekinetically rips a boulder from the ground and he tosses it at his opponent, knocking them down. He can delay and cancel it.
 * Boulder Destruction: Yu sends another boulder.
 * Earthquake: Yu stomps on the ground and causes an destructive earthquake which staggers the opponent.
 * Earthshatter: The earthquake instead launches the opponent into the air for a juggle.
 * Rock Armor: Yu creates armor made from rock over his skin, effectively turning it into an armor. This will give him one armor for one enemy hit and decrease its damage, but it will shatter after. It also will shatter from some time if Yu does not take damage from his opponent.
 * Earth's Blessing: The armor will remain for a short amount of time until the duration is over or the opponent breaks it with enough damage.
 * Hard Punch: Yu covers his fist in rock before unleashing a powerful punch while standing still, knocking the opponent away. It can be delayed and cancelled.
 * Boulder Punch: Yu will recover much faster to be able to continue combos.
 * Hard Dropkick: While in midair, Yu can drop down from the air into a dropkick which can knock the opponent down.
 * Boulder Dropkick: Yu will follow up with multiple kicks against the opponent.
 * Earth Within: Yu teleports underground and then he can appear in front of, away from or behind the opponent. He can also fake this out by performing the animation but remaining in the same position.
 * Switch Ninja: Yu can switch to another ninja.

Throws

 * Forward Throw: 
 * Backward Throw:

Raijin Uzume the Doragon (Fire)
Basics

Special Moves

 * Fire Spit: Raijin quickly shoots a flaming projectile.
 * Lava Spit: Raijin follows up with a lava projectile at a lower angle which deals damage-over-time to the opponent.
 * Pyro Slide: Raijin slides across the ground followed by a trail of fire, knocking the opponent into the air over him.
 * Pyro Kick: Raijin follows up by kicking the opponent away full-screen.
 * Aura of Flames: Raijin claps his fists together, engulfing them in flames and increasing the damage of his fire-based projectiles and causing punch-based attacks to deal more damage by burning the opponent briefly for some time.
 * Volcanic Aura: Raijin's buff duration is increase and he will deal more damage.
 * Running Demon: Rajin swiftly runs behind his opponent and delivers a flaming palm strike to their face.
 * Rushing Demon: Raijin instead grabs the opponent by the throat, sets them on fire and then kicks them into the air for a juggle.
 * Fire Ball: Raijin projects a slow-moving sphere of fire that slowly moves towards the opponent. When it hits the opponent, they are propelled towards Raijin.
 * Lava Ball: Raijin instead sends out a faster-moving sphere of lava that will deal damage-over-time.
 * Hell From Above: While in midair, Raijin can grab an airborne opponent out of the air and pin them to the ground before impaling them in the chest with his sai.
 * Death From Above: Raijin's sai goes deeper into the opponent's chest before stomping it further into their stomach.
 * Switch Ninja: Raijin can switch to another ninja.

Throws

 * Forward Throw: Raijin grabs his opponent, climbs onto their back, then sets their head on fire until they are launched away in a burst.
 * Backward Throw: Raijin grabs his opponent

Durga Nath the Phayu (Water)
Basics

Special Moves

 * Liquid Bomb: Durga throws a ball of water on the ground aiming for the opponent's feet, causing a geyser to knock them into the air and hold them in place briefly for a free hit.
 * Cryo Bomb: Durga freezes the water and the opponent solid to set up them for a free hit instead of propelling them.
 * Ocean Ambush: Durga teleports to the other side of the screen and he kicks the opponent from behind. It can be cancelled.
 * Ocean Assault: Durga follows up with a backflip kick that juggles the opponent.
 * H2 P0rt: Durga can teleport in a wave away or towards the opponent.
 * Water Wave: Durga stands in place and surrounds himself with water, if a projectile touches them, Shin will counterattack. This can be delayed.
 * Poseidon's Tsunami: Durga can now counter melee attacks.
 * Nunchaku Trident: Durga throws out his nunchaku's spear which impales into the opponent's chest and he reels them towards him, setting them up for a free hit.
 * Sea Eruption: Durga summons a powerful wave in front of him, knocking the opponent away.
 * Ice Spike: Durga freezes the wave into an spiked iceburg which juggles the opponent to extend combos.
 * Switch Ninja: Durga can switch to another ninja.

Throws

 * Forward Throw:
 * Backward Throw:

Shin Apichart the Baahd
Basics

Special Moves

 * Wind Teleport: Shin vanishes in a cloud of wind and reappears behind the opponent hitting them with his bo staff.
 * The Storm: Shin follows up with a flurry of blows with his bo staff which ends in knocking them away.
 * Deadly Tornado: Using his wind powers, Shin lifts the opponent up with a tornado and allows them to fall back down to the ground.
 * Rampaging Tornado: Shin holds the opponent in place airborne to set them up for a free hit.
 * Wind Blast: Shin sends a wind-created zig-zag projectile slithering at his opponent. This can be performed in mid-air.
 * Wind Burst: Shin releases a short-ranged burst of wind energy with his hands to push the opponent away.
 * Tornado Burst: Shin launches the opponent into the air to extend combos.
 * Patient Hover: Shin propels himself into the air and remains floating for a few second. He can perform special moves while in the air.
 * Patient Burst: Shin performs his Wind Burst while in the air to hit airborne opponents.
 * Patient Slam: Shin slams back down to the ground, creating a small shockwave that staggers the opponent and sets them up for a free hit.
 * Cancel: Shin simply exits the stance and drops to the ground.
 * Disappear: Shin uses his powers to disappear from the arena and evade any enemy attack for a moment.
 * Switch Ninja: Shin can switch to another ninja.

Throws

 * Forward Throw:

Gruesome Move

 * Four Elements: