Spawn

Spawn is a playable DLC guest character in ''Gore Galore. ''He is best known for the comic book series of the same name.

Basic Attacks

 * Hellish Hook:
 * Shroud Strike:
 * Low Claw:
 * Straight Pain:
 * Spinning K7:
 * Rising Cape:
 * Chain Poke:
 * Side Kick:
 * Spinning Heel:
 * Haunting Reflection:
 * Devil's Boot:
 * Necro Burst:
 * The Betrayer:
 * War Devil:
 * Hell's General:
 * Leetha-Lash:
 * Hammering Chains:
 * The Hunt:
 * Reflections:
 * Wakeup Forward Roll:
 * Wakeup Backward Roll:
 * Air Escape: 

Special Moves

 * Necro Blast: Spawn sends a blast of Necroplasm at his opponent using his Hell Chains. If the opponent is close to Spawn when he used the attack, they will take additional damage from the chains.
 * Necroplasm Power: Spawn sends a secondary blast at the opponent which has an increased hitbox so it can strike ducking enemies.
 * Unholy Veil: Spawn pulls his Demonic Cape then charges at his opponent, grabbing them by their face and slamming them into the ground. While the Cape is drawn, it can parry projectiles. The attack can also be delayed or canceled before Spawn charges.
 * Soul Shattering War Club: Spawn quickly spawns in his mace and strikes the opponent twice with it, knocking them away. The attack has armor-breaking properties, ignoring the armor granted by specific abilities, Gruesome Moves and wakeup attacks. When successfully breaking the opponent's armor, the attack will deal over double its original damage.
 * Hell Club: Spawn replaces the second mace strike with Spawn summoning Hellfire beneath the opponent's feet, launching them away and dealing more damage. The Hellfire beneath the opponent tracks the opponent's location, regardless of if the initial strike connects, the Hellfire always erupts under the opponent's feet.
 * Fatal Phantasm: Spawn summons a wave of Necroplasm at the opponent where it removes the opponent's skin before returning to normal to do damage.
 * Final Phantasm: Spawn summons Hellfire beneath the opponent, levitating them off the ground as their skinned body is burnt before dropping them on the ground dealing almost double the original damage.
 * Charging Hellspawn: Spawn grows large green-black spikes that protrude from his body and charges at his opponent, knocking them away.
 * Pursuing Hellspawn: Spawn summons both his battle axe and sword beneath the opponent to launch them in the air for a juggle.
 * Leetha Glide: Spawn propels himself forward with his Demonic Cape. While in the air and utilizing this attack, Spawn can use airborne attacks.
 * Hell Chain Stance: Spawn enters a stance, readying his Hell Chains to attack the opponent. The stance can be delayed or canceled before Spawn performs an attack.
 * Cancel: Spawn returns to his normal fighting stance.
 * Up Hell Chains: Spawn uppercuts the opponent with his Hell Chains.
 * Grab Hell Chains: Spawn summons one of his Hell Chains that grabs the opponent by the neck and slams them on the ground.
 * Invoking the Legion: Spawn uses the chain to break the opponent's neck before tossing them away. Additionally, Spawn can become completely invisible at the cost of stamina bar. While invisible, there is no indication of Spawn's location however all of his damage is slightly decreased.
 * Low Hell Chains: Spawn commands his Hell Chains to stab the opponent in the legs, then tosses them away in the opposite direction.
 * Fallen Angel: Spawn commands one of the chains to pierce through the opponent's leg and then through their back. Spawn then sends a blast of Necroplasm through the chain to the opponent, dealing increased damage and knocking the opponent almost full-screen distance away.
 * Soul Forfeit: Spawn empowers himself with Necroplasm, causing his eyes to glow green. While active, Spawn gains access to all of his Gore Moves, ignoring their requirements. When performing this ability, Spawn loses a bar of his stamina for the remainder of the match and can not regain it. Additionally, this can only be used for one round of the match and his Gore Moves deal slightly less damage.

Throws

 * Forward Throw: Spawn plants a battle axe to the opponent's shoulder, impales them with a sword, then pulls out two submachine guns and unleashes a volley of bullets upon them which blasts them away.
 * Backward Throw: Spawn punches the opponent with a fist engulfed in Hellfire, then teleports through the opponent, pulling his chain through the opponent's body, burning them, then blasting them away with a Hellfire blast from the chains.

Gruesome Move

 * The Eighth Circle of Hell: Spawn initiates his Gruesome Move by tossing out a stun grenade at the opponent to blind them. He then jumps into the air where he pulls out his submachine guns and spawns an armada of weapons with his Demonic Cape and blasts the opponent with a barrage of bullets, penetrating their muscles with the bullets. He then summons demonic hands that force the opponent to the ground and claws at their upper body, destroying their heart and ribs. He then summons his chain to briefly launch them in the air, only for Spawn to rain down a powerful fist coated in Necroplasm, splattering blood all over the screen and knocking them to the ground which causes an explosion of Necroplasmic energy. After the Fatal Blow, a bubbling pool of Necroplasm is left remaining on the ground for a short period of time which greatly increases Spawn's stamina regeneration if he stands in it.

Execution Moves

 * Rest in Pieces:
 * Unchained:
 * To Hell:
 * Lost Soul:
 * Hell's Hand:
 * Chain Reaction: